Volo Airsport

Follow the development of Volo – A game by Martijn Zandvliet

Browsing Posts in Programming

Completely out of the blue, here’s something I’ve been working on for the past month or so that might interest you: The above landscape might seem like a single, solid piece of geometry, but it isn’t. Instead it consists of many smaller peaces that are seamlessly stitched together as you move through the world. How [...]

Volo Modding

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Wooh! Exciting techno-mumbo-jumbo coming up! Unity’s game object system has a base-class called MonoBehaviour, and every script you want to use in your game scene has to derive from it. Thus, you use it for everything, it is your hook into everything that is Unity. Mod makers for a Unity game would need to write [...]

High time for an update, methinks! Non-Technical stuff I have been demoing the game to more and more people, and I’ve been streamlining the feel of the game according to the feedback I’ve received so far. The design principle I’m trying to use is something you can call ‘layered complexity’. I’m making sure that the [...]

(By request: This is a repost from my old blog) Rock Paper Shotgun is an excellent PC gaming blog, maintained by some of the UK’s coolest gaming journalists. Recently I’ve done some programming for their community effort to create a game in Unity. It is an implementation of  a first person shooter movement system that [...]