Volo Airsport

Follow the development of Volo – A game by Martijn Zandvliet

Browsing Posts tagged Game Design

High time for an update, methinks! Non-Technical stuff I have been demoing the game to more and more people, and I’ve been streamlining the feel of the game according to the feedback I’ve received so far. The design principle I’m trying to use is something you can call ‘layered complexity’. I’m making sure that the [...]

In this post I’ll detail the work I’ve done on the game so far. When I started building this game about 8 months ago I had a couple of years of programming experience, but no extensive knowledge of physics or specific game-related technologies. Thus so far the development process has mostly consisted of learning a [...]

Volo is a work-in-progress game about winguit flight. The word Volo means ‘I Fly’ in latin, which I’ve found to be a good working title. Anyway, never seen or heard of a wingsuit? Then check out these videos: Basically, a wingsuit allows you to glide graciously (read: shoot recklessly) through the air and cover considerable [...]

Here’s a post I’ve written some time ago on the Unity forums, detailing my ideas for Singularity. In it I make some generalisations and definitely leave out a lot of details and subtleties, but it makes a nice introduction to what I’m doing. The State of Game Audio The traditional sample-based approach to game audio [...]