Volo Airsport

Follow the development of Volo – A game by Martijn Zandvliet

Browsing Posts tagged mods

Volo Modding

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Wooh! Exciting techno-mumbo-jumbo coming up! Unity’s game object system has a base-class called MonoBehaviour, and every script you want to use in your game scene has to derive from it. Thus, you use it for everything, it is your hook into everything that is Unity. Mod makers for a Unity game would need to write [...]

High time for an update, methinks! Non-Technical stuff I have been demoing the game to more and more people, and I’ve been streamlining the feel of the game according to the feedback I’ve received so far. The design principle I’m trying to use is something you can call ‘layered complexity’. I’m making sure that the [...]

I’ve been a little too quiet lately! Here’s a collection of Volo-related tidbits that have been going on. Playtesting Over the last couple of weeks I’ve put the game in the hands of a bunch of friends. They played a slightly more updated version of this: In short, they loved it! This is the first [...]

I’ve been thinking about switching to open development for Volo. Open development, in short, means that you make the development process very transparent. There are several things you can do, including: Maintain a publicly available, detailed log of all important developments. Keep in close contact with the community, by all means available. Make some or [...]