Volo Airsport

Follow the development of Volo – A game by Martijn Zandvliet

Browsing Posts tagged Physics

(Shame on me, and egg on my face; this blog needs a new post so very badly.) First, it’s video time! This is a new level I created for the Think Design Play conference, where I was showcasing my game last month. It’s an 8km square island with a large peak and some valleys. I [...]

Drawing Plans

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Long time no blog, high time for an update! First off, here’s the trailer I made a while back, it conveys a lot about the current state of the game: Volo Trailer. (You’ll have to forgive me for not embedding the video, wordpress won’t let me for some reason.) I did an experiment with Unity’s cloth [...]

In this post I’ll detail the work I’ve done on the game so far. When I started building this game about 8 months ago I had a couple of years of programming experience, but no extensive knowledge of physics or specific game-related technologies. Thus so far the development process has mostly consisted of learning a [...]