Volo Airsport

Follow the development of Volo – A game by Martijn Zandvliet

Browsing Posts tagged playtesting

After a bunch of play-testing I’ve gathered some notes on what works in the current level and what doesn’t. Eventually these notes should turn into a sophisticated set of guidelines for Volo levels, but right now they are just little scribbles. Here’s a shot of the island geometry used in the latest playtests: Graphing flight [...]

High time for an update, methinks! Non-Technical stuff I have been demoing the game to more and more people, and I’ve been streamlining the feel of the game according to the feedback I’ve received so far. The design principle I’m trying to use is something you can call ‘layered complexity’. I’m making sure that the [...]

I’ve been a little too quiet lately! Here’s a collection of Volo-related tidbits that have been going on. Playtesting Over the last couple of weeks I’ve put the game in the hands of a bunch of friends. They played a slightly more updated version of this: In short, they loved it! This is the first [...]